module Base
{
	model fhq91CutlassCruiserTaxi_Body
	{
		mesh = vehicles/vehicle_fhq91cutlasscruisertaxi|fhq91CutlassCruiser_Taxi,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	
	vehicle fhq91CutlassCruiser_Taxi
    {
        template! = fhq91CutlassCruiser,
		
		model
        {
            file = fhq91CutlassCruiserTaxi_Body,
            scale = 1.8200,
            offset = 0.0000 -0.0549 0.0165,
        }

        skin
        {
            texture = Vehicles/vehicle_fhq91CutlassCruiserTaxi_shell,
        }
    }
}
